Normalised chaos

Table of Contents

1. Preface

We should begin our discussion with a quote that I find apt for the problem at hand:

Normal is an illusion. What is normal for the spider is chaos for the fly.

The relevance of this quote, if not immediately obvious, is pertinent to some happenings in the world. I did not expect to live to see another one of those "once in a lifetime" events after the main one hit. I did not anticipate to survive this long, and yet I did, and happy for it. But I have an uncanny feeling that the world that I used to live in, did not. That the world has changed quite drastically and that there are some falsehoods that are far too entrenched in our collective consciousness.

Well, while you might think that having any misconceptions alone is a worrying trend, I do not share your optimism. Any "healthy" organism has one too many pathologies to count, and to treat. One famous reason why House M.D. (the fictional character), hated full body scans is a real medical phenomenon that seems to be with us all this time: seemingly normal people carry lots of disease.

So when I say that the misconceptions that seem to have taken root are malignant, I do mean that these are not the kinds of things that we can shake off. My somewhat optimistic outlook on the day after is based around the hope that while the misconceptions are there, the number of people afflicted by them is much smaller than the majority. If I am wrong, we are hopeless as a species. Stupidity is a great filter.

2. The four horsemen

There are four main problems that don't seem like huge problems, but the acceptance of which, and some circumstances of said acceptance are quite troubling.

We shall talk about the somewhat benign case of Disney arguing that a forced arbitration clause in an unrelated free trial is binding in cases where you wouldn't think that they would be. I will then point to a low-quality rebuttal to a popular idea of not making games planned obsolete. We shall then return to the roots of the problem, and to a few problematic statements about the role of copyright in innovation. The final topic shall remain a surprise, though it will be a starting point for another, longer and bigger discussion. Suffice it to say, that up until recently, I held the belief that some actors in the free and open source software arena are useful, despite some problematic behaviours and statements. I have publicly defended them from criticism in writing. I now believe them to be irredeemable.

So without further ado:

2.1. War

The details of this court case can be found online. I will not go into great detail, but give you a rough sketch of the problem.

Boy meets girl. Boy signs up for Disney+ trial, but doesn't actually buy it. Girl has allergies. Boy invites girl to a restaurant, Girl gets allergic and dies. Boy gets angry and sues restaurant.

Disney, believe it or not, uses the fact that there's a hidden "forced arbitration clause" somewhere in the Disney+ free trial agreement, to … well, not exactly have the case thrown out of court, but for the case to be arbitrated by an interested party…

Don't know what arbitration is? Imagine that there is a dispute, the parties don't have the money, the time or the ability to go to court, and thus, they need a lower tech solution. A third, ambivalent party that can settle disputes simply. The arbitration rulings don't have nearly as much bureaucracy, and as a consequence, are usually much faster and heaps cheaper.

Arbitration itself, when applied to equal parties, is a good thing. The problem is that if you're Disney, you can apply pressure to Arbiters in ways you couldn't even dream to apply to a judge. Remember, there's less bureaucracy.

Now, if you're like me, you'd say, "Disney is going to have a scandal on their hands", and that there will be a court ruling like the one that took place a while ago, because of an old woman being scorched by her coffee.

However, that is not what's happening. Much of the discourse is focused on accepting what Mr Rossmann likes to call the "premise of the bully".

This is a rather important, and I say, formative piece of advice. Bullies don't tend to operate in a reasonable world, they frame a situation in such a way as to have their actions be righteous. For example, they will frame victims of assault as deserving of it with behaviour, choice of apparel, and sometimes, with inventive differences in how regular logic operates.

Incidentally, Louis himself, acknowledges that that's what he does, he works within the premise of Disney's court ruling; before proceeding to expand on the content of the premise. This is not an accusation of hypocrisy, more a cautionary signal; the author of the wisdom can sometimes fall into this trap.

I will do something else. I will ask you, if you honestly believe that a random document that nobody reads or can read and provide an informed consent to, should be legally binding. Suppose the "terms of service" associated to that restaurant contained fine print instead of this being an unrelated document, should it then result in the right to have their rights be defended in court be diminished.

This begs the question of consent. As independent consultants, we found that rather typical agreements take a long time to process, a 2000 word agreement, written in a straightforward language, that is non-exhaustive, and leaves a lot to the discretion of the parties, takes around a week to process, with help of a lawyer. As you can imagine asking a lawyer to look through the Adobe End-user licence agreement, is going to be quite expensive. Furthermore, it is quite prone to the sunken cost fallacy, having read, understood and rejected the EULA, the user is likely to feel that they have wasted time and money; as if they could immediately tell if something is a shit sandwich, without going in-depth.

Even you, dear reader, would like not think twice about signing a EULA that contained a forced arbitration clause, if all that you knew about it, was that it is an alternative, cheaper, faster and often more efficient way of settling disputes. You would only begin to object to that clause once you realise that the arbitration will land you enough money to buy a used Nissan as compensation for the restaurant wrongfully killing your mum. You don't understand, nor can you, the implications of some of these clauses, because you didn't have teams of lawyers spend hours designing the clause in that specific way.

Thus, we can safely say that EULA-roofying, another apt term coined by Mr Rossmann, is quite an efficient method of saving costs; you can hide whatever you want in there, few people will read, fewer will understand, and fewer still will reject having spent that amount of money. It is not unusual for businesses to hide such clauses. It is, however, unusual that people are accepting of those terms being binding.

I will say this another way. Imagine that I walked into the court room, and shouted "hwaet". And then proceeded to say that the court has now legally binding documents that I literally pull out of my arsehole, to demand damages for the accuser (let's call him Señor Boyfriendo), in the size of the restaurant's triple yearly revenue.

How, you might ask? Well, "By hearing the expression hwaet and not replying with I am a dumbfuck within 30µs of hearing the first syllable, the party hereby consents to disregard any previous agreements between itself and the defendant. This agreement similarly sells my soul to the devil; (let's face, it he already owns it), to pay whatever exorbitant damages the defendant may deem sufficient (can you really put a price on a human life), and to life imprisonment. This agreement can be terminated with a two week's prior written notice written in pre-quranic Arabic1 to the Greybeard Legal consulting headquarters, 1024 Magellan Avenue, Alpha Centauri, Milky Way. Without notice, this agreement is automatically terminated after a reasonable amount of time: a galactic cycle2."

The terms are not in fact outrageously more stringent than the ones presented in court. Further, you could make the reasonable argument that I was acting in bad faith when I presented the opt-out ability for a brief period, with a derogatory term, and in an unusual manner. Congratulations! You now understand the problem.

The main problem isn't so much that there are contracts and terms of service, but that these are used to extract more and more leverage and control. Fortuitously, some forms of EULA-roofying like warranty void if removed stickers, are unenforceable. But this is far from all-encompassing, forced arbitration is just one example of many.

I cannot even approximate the skill of Mr Rossmann's channel, that as of late is dedicated to bringing our attention to these sorts of issues. I will however point to a few major problems that we have right now.

2.1.1. Standardised licencing

The first problem is that most of these agreements are huge, and usually not read by the user. You can blame the people that neither have all the time in the world, nor a cheap lawyer that can read through these documents for being lazy; but you can't blame them for not being able to make a decision without reading a document that they literally cannot see until it is too late.

The solution to these problems is actually quite simple. I work in Free Software. Most Free-Software friendly licences, are short. Some are just three clause, like the BSD licence. Moreover, they are standard. By contrast, every EULA for every appliance can come with a bespoke collection of terms of service, you can't know until you see it; and that's usually when the delivery was already made, and the workers have already installed it (and threw away the document, again thank you Mr Rossmann for pointing this out).

I can't exactly say that I've read through most of my bank agreements, and I only had to do that on specific days where I do make an effort to read everything; think back to how many times, someone had to put a tick-mark for you to know where to sign, that's how many documents you've agreed to without reading. Imagine now that there's a small wiki dedicated to proprietary licences, that talks about pros and cons of each, categorises them, and gives you a clean non-legalese explanation of what you can and cannot do. It is not legal advice, but it's enough to make you seek it.

This is a relatively simple fix, all it does, is it removes the freedom to put whatever you want in your terms of service. Instead, if what you do fits a standard licence, you pick that one, if you need something non-standard, you apply to have a new standard licence approved.

Is this going to cause many companies to go out of business? Yes. I suppose it will. Any new regulation is going to cause some amount of companies to go out of business. There will be counter arguments brewing even at this point, but suffice it to say, I will tackle them in the next section.

2.1.2. R.A.P.E

Another problem that we are facing is that of constantly changing terms of service. And this problem is not amenable to a clean solution.

Specifically, here's what you can envision as a regular case. Suppose you bought a Samsung Galaxy S7 edge in 2016. It's a flawed phone. It looked good back in the day, but it doesn't have a replaceable battery, it has curved glass at the front, stupid UI, no support, and it can't run any of the phone Linux distros either, without sacrificing sound. But you still keep it. You don't like new phones, you like having a 3.5mm headphone port, expandable memory, that you don't quite use and a simple appliance that doesn't change much. It would make sense that this phone is left completely alone, there's no support, there's nothing that Samsung can do for you. Except, sometimes, often, in fact, you get notified of the fact that Samsung has changed the legal terms of service. How cute. You simply ignore it and live on. Sure they might tell you to evict the Samsung cloud of your notes, but you didn't exactly use it to begin with. This is the good ending.

Now suppose that instead of telling you that your terms of service have changed, but you're free to ignore them, Samsung got a few tricks out of Roku's book, and said "No, it's either the new terms of service, or nothing. You can't keep using it". Not a huge deal, the phone was basically worthless anyway. All that's important on it, is already somewhere else, duplicated and replicated a thousand times over. Except what if it's a new phone, and what if it has your precious memories of a loved one that tragically died. What if it's a game that you just bought, despite it being old, on the assumption that you can probably still play the single player campaign3.

While I could create a ridiculous collection of trolley problems that would make retroactive amendment of the agreement seem unreasonable, I will ask you this question: how the hell did they convince you that either one of those scenarios is acceptable. Even the most "ridiculous" situation of me signing up for an online service, and the service changing the terms after one year, is not a fair compromise. I had agreed to very specific terms, you are now changing the deal, and I may find it unacceptable. In business-to-business agreements there is usually a termination and survival clause, and if we had a disagreement about either one, there would be some back and forth, some negotiating and a deal. As a user, you are kinda stuck in a take-it-or-leave-it scenario, except you aren't even allowed to leave it.

This is not unique to modern goods and services, in some states4 it is possible, nay necessary, to provide advance notice and justification of changes to the agreement. For example, as a tenant, your landlord can raise the monthly rent, but they have to provide you with enough advance notice. They can't just send you a PDF and tell you to eyeball the difference, they must clearly and specifically state that that is what they're doing. More to the point, the new agreement can't include arbitrary new clauses.

Now, this doesn't seem like much of a problem, because it's masked by general ignorance, most don't read either the original or the amended versions. But for those that do, and disagree, there aren't many provisions or protections. You are paying for YouTube premium or Amazon prime in order to watch content without ads. Then the legal terms get updated, and you are suddenly no longer able to view content without ads, but you still pay. There is a super premium that has no ads.

In a perfect world, either one of these would happen: the name of the company doing this will be irreversibly damaged, there would be a mass exodus of users, and no-one would accept the new terms. In fact in an even more perfect world, there'd be a class-action lawsuit for violating the trust: premium was marketed as a solution to advertisements, and the price was jacked up. Of course, we don't live in a perfect world, but we have a free market; most people use those services with an ad-blocker, which doesn't exactly solve the problem, but it makes the symptoms go away. Unfortunately for the free market solution is still not acceptable for the services, so they update the terms of service to specifically tell you that you must watch their ads, pay for premium, or GTFO.

Now consider the opposite. Can you change the terms on your end? Obviously not, but why not? There aren't any fundamental differences between you and the corporation that put out the terms of service, you both have something that the other party wants. Why can Google suddenly decide that it doesn't want to show you ad-free content for the original asking price, and instead of it being a level-headed negotiation, or perhaps a stalemate resolved by staying in the old status quo; you are the one that has no choice. There is no legal way to continue using the old service with the old terms. The reason is actually fairly simple: given a take-it-or-leave-it scenario, Google has a high yield low risk venture. Your psychology nudges you towards staying in the agreement but under worse terms. Exploiting your psychology is not only not illegal, it is the dominant modern day business model.

And I think that once we've tackled the problem of people having no idea what goes into their EULA, we can safely set another precedent. If the original contract did not have a duration or term set, if the user doesn't want the new contract, you must be bound by the terms set in the original. If Andrzej Szapkowski could licence the Witcher for a small amount, and Alec Guinness could be made filthy rich off Star Wars, I think the only one to blame for you not being able to fulfil the contract on the original terms should be the proposer. No new contract can reduce the duration of the terms of the original service. The user can be enticed to change the terms to be more favourable, and if after all this work, they choose to do so, it's up to them. That's it! It's that simple.

Retroactive Amendment of Proposed Experience, also known as RAPE, can also be fixed in a more radical fashion. Every employee of a company that has done mass-scale RAPE, current or former, must be recorded as a registered Communal EXperience or CEX offender. The list should be public. It should be said, while calling the rapist with a lowercase letter is considered an offence and can be grounds for a defamation lawsuit, calling them a Retroactive Amendment Prevention Instructional Syllabus Target (RAPIST), should not be grounds for a lawsuit.

2.2. Famine

When reading this section, think of Famine as in the Amazon adaptation of Good Omens; a fancy restaurant connoisseur with chow as a legally distinct alternative to food. Here we shall mostly talk about the problems that happen outside of EULA-roofying, but still closely related to the substitution of concepts.

I will specifically refer to a common practice of lobbying, substituting commonly accepted terms for commonly misunderstood simulacra and of optimising away the good.

We live in a world of lies. Systemic lies. Lies which are only technically protected under law for very specific reasons, most of which are outdated, some were never well-thought out, and some which were a much milder version of the proper solution.

While I could talk about DMCA in this light, I would prefer to leave it to the section on pestilence. Not because it is not a lie, but because its malignancy is potentiated by other more important factors.

While we could refer to the Disney lawsuit again, I believe a fresh example would be good.

As per usual, we start with something that seems benign, but gradually becomes less and less acceptable, until finally one realises that even the original "benign" form had fundamental problems, that couldn't be fixed with more elbow grease. That the original intent was a contrivance from the word "go".

I am, of course, referring to the famous petition of "Stop killing games". It is a petition, not a ruling, that within the EU, is going to mandate that games be left in a playable state. For single-player games, it can be summarised as legal removal of always online DRM. For multi-player games, it can be summarised as a requirement to provide infrastructure to host own servers.

Now, one might believe that this is an initiative that is going to warrant unanimous support from the consumers, some mild derision from game makers and harsh critique from game publishers. While that is generally the case, there are few flies in the ointment.

The response that I consider the most measured is that of the publishers. They don't want to do it, because of economic pressures. Imagine a moment in history where humanity decided that certain business practices, such as stealing or defrauding your customers is considered unacceptable. Who would be surprised at the snake oil salesmen being against that regulation. The backlash is mild, considering the amount of extra work, but to be quite honest, publishers can simply shift the cost onto the customers, or not publish their games in the EU. It sucks that what used to be available on good terms is now unilaterally not available. Maybe the EU should be put onto the registered CEX offenders list!

Seriously though, I did not expect defence, and I mean genuine defence coming from either users or game developers 5. For a user, this is nothing but good news. You used to buy something that you could own in perpetuity, and now this right is enshrined by law. From the game developers' point of view, this isn't much of a problem either. Sure, you could be made to do this work gratis, but now you have an argument of "hey, you're going to pay me twice, for installing Denuvo and then for stripping it out; maybe we just skip it? Or remove it once someone cracks the game"? In all seriousness this wouldn't add more work related load to game programmers, because they're already tired and overworked. All this will result in, is more people being hired in support roles.

I would have thought that this is a basic thing that most engineers would be able to grasp. Apparently not. Apparently, instead of looking out to one's own interest, they believe that it is their solemn duty to brown nose up to their management. Take this "wonderful" example:

While I could demolish this argument one step at a time, many on reddit have already done so, despite that platforms every effort to be as corporate-friendly as humanly possible.

Instead, I will focus on a big picture problem. We assign piracy protection some non-negligible, non-negative value. As a former game developer I disagree with the former, as a longer-term former pirate I disagree with the latter. We concede that fewer, cheaper but better thought-out games with a focus on single-player are not every game. We take without question that moving towards games that do not expire once the plug is pulled will result in more work rather than less. But in all of this, we forgot to argue.

The landscape of games is shaped by what is considered acceptable in society. It used to be that exploiting the vulnerable, and turning what has largely become an art form into glorified slot machines was considered an acceptable business practice until a few years after it was determined that surprise mechanics lead to predictable lawsuits. A new piece of regulation simply changes the optimal strategy. Suddenly releasing one's game as a complete experience without DRM becomes a viable option, because the economic incentives of the more scummy business practices get compensated with legal pressure.

One particularly enthusiastic opponent of the initiative has come up with the following "exemplary" counter-point. "I love live-service games. This regulation is going to kill them. You cannot take away my live-service games". The particular problems with this statement are that there were games before live service models were viable (largely due to the unregulated nature of this space). Those, in turn siphoned resources away from single-player projects and altered the direction of existing ones. Dead Space 3 comes to mind as a particularly painful example affected by the live-service craze. You cannot claim the sanctity of life as defence for a murderer, un-ironically.

Further to the point, none of the opponents of the initiative seem to notice that there is an egregious violation of one's expectations. When I see the word "buy" regardless of what the EULA states, I expect an exchange of one commodity that is given to me as a permanent possession, that I may not necessarily be allowed to replicate, but one I can definitely expect to keep in working order and repair. I understand that asking the manufacturer to keep the commodity in working order is wishful thinking outside a few notable examples; but I do not expect a kill switch in what was bought. Furthermore, I do not expect the object to go from completely functional to completely non-functional in a preventable fashion.

While it would be a fair point to state that there hadn't been similar issues in the past, particularly surrounding SecuROM, it would be disingenuous to stop there. The ruling that permits applying a NoCD patch to those games, did not, in fact, lead to a total collapse of the gaming industry. The only market that it would infringe on, that of older titles that can no longer be played, is paradoxically doing well: Nightdive are remastering old classic after old classic.

So why do we see this backlash from developers specifically? I don't know. Honestly, I sincerely hope that this is some form of public penance and loyalty, because if game devs have become that stupid, the outlook on the future of games as art is grim.

Within this backlash there are interesting ideas that are worth discussing? Should the game developers and publishing studios be included in the discussion? As a former game-dev, I'd argue, that paradoxically – no, they should not, or at least that there should be equal representation.

Specifically, Ex-blizzard know-it-all-s that love live services are in the super-minority of game-devs. A large chunk of them are miners in Minecraft and Minors in Roblox. Some have done a solo project and got a real job, but still occasionally dabble and eventually release. Some are prodigies that work on Ultrakill, or Cultic or Selaco, some produce a-dime-a-dozen filler on Steam. Some work on mods, some work in larger teams, some work solo. Some got disillusioned by working at a game company, and being laid off right after release. Some got disillusioned during gamergate. I'm willing to bet that these groups have differing views on the matter.

The question of representation aside, suppose we only invite the game developers that would be affected; what do you do about the inherent conflict of interest? You see, there must have been a time between one million years ago and today when the concept of fraud didn't exist, and there were rather successful commercial ventures that relied on fraud. Wouldn't those ventures vehemently defend their own business model? Specifically, don't you think that they'd fight tooth and nail to have the common folk, those who actually control society, believe that not only is their business model legitimate, that without it, society would suffer a great loss?

There is no evidence that new requirements would kill live services. They would certainly patch the infinite money glitch and that would lead to some projects to not be greenlit. Much like pornography, it wouldn't disappear, but be regulated so as not to become the sole medium and elbow others, just because of the raw appeal. There can, however, be a comprehensive survey and data that would indicate whether live services are worth preserving. I wonder why nobody's gathered the data that is clearly available.

The fact that there are many thieves in a township should not have any bearing on whether or not theft is considered a crime. Yet for some reason, many discussions around this topic veer into a discussion of the number of thieves, and the benefit that they bring by spending stolen money at the very shops that they stole from.


Now unfortunately, I must state that this is not an isolated problem. The public itself is acting against its own interest on questions of right to repair, code sovereignty, generative AI and climate change. The problem isn't that the corporations are too powerful and they lobby too hard in the legislative bodies. The problem is that the day-to-day decision making of almost everyone who recognises this as a problem is just as compromised, without any one of those people being aware.

Specifically, I have on multiple occasions entertained not repairing but replacing my personal electronics. This is the exact opposite of what I should be doing, but the new shiny has marginally better specifications, repair centres are few and far between, and do not, as a rule guarantee that they can even repair it. It's not their fault, and as far as I can understand this is systemic warfare from the manufacturers. When I had a laptop with tea spilled all over it, I knew for a fact that it is possible to restore that machine with an ultrasonic bath; far from a guarantee, but much better than nothing. I did not find a repairman, I instead looked for a way to make use of insurance in student accommodation and replace the computer. That's not at all friendly to right to repair, and that is exactly what the manufacturer wanted (apple, if you're wondering).

I'm quite convinced that there are similar anecdotes about plastic. We are told "there's nothing that you can do, because all of what we do results in climate change, even breathing". You are told that walking to work has a net carbon emission. That's why you give up and accept individually wrapped tea bags as a common occurrence. That's why instead of improved public transport infrastructure, we all collectively give up and accept cars. The alternatives suck and don't give you an illusion of choice. The path they want you to take sucks slightly less and gives you an impression of choice. Much of the discourse is so in-grained, that people espousing irredeemably stupid opinions are not immediately dismissed in any form of discourse.

We have opinions that are accepted as fact based on authority. Lesser minds have dubbed this the Cartesian crisis, but I much prefer calling this by its proper first written instantiation: Plato's cave. For this to be a Cartesian crisis, one would need empirical evidence to dismiss a false claim. That is certainly true of some of the problems that I have listed before. But the aforementioned lesser minds ascribe simultaneously too little and too much agency to the philosopher (you in this case): you must re-examine the very bases of your existence. You have correct shapes and outlines, and some heuristics that cannot be entirely wrong. Yet you lack definition, colour, texture, some rules are a consequence of specific circumstances that shall not be replicated. The problems appear similar, but there is a difference between a fundamental problem of Gnoseology, and a regular abuse by a single entity with a conflict of interest.

2.3. Pestilence

This problem lies at the heart of all institutional issues. It is a decided shortfall between the proclaimed efficacy and standards of an institution and the actual quality of the output. A semblance of it is heard in the "good old days" arguments of the older generation. But there are both more serious and more obvious issues that must be addressed.

On the obvious side there is infantile disilussionment in institutions whose goals had been romanticised away from their original intention. Universities and schoools are not meant to provide useful skills, though they may do so as a side effect. They engender conformity, which in and of itself is a useful skill, much more so for the society than the individual, but undoubtedly a tool that can be used for good. This is not too dissimilar to the training and discipline that is engendered in the army/navy/air-force boot-camp. The idea is not and never was to make free thinkers, but rather to acquaint free thinkers with doers, and to temper their freedom, such that it does not lead to disaster. Realising this is a bitter pill to swallow for most graduates. The unfortunate consequence is that this is often conflated with the very real problem of that higher academia is indeed broken, not because it no longer "creates" new free thinkers and geniuses, but rather because it fails to provide them with the requisite nurturing, and usually points them towards a more destructive path.

Academia is an excellent example, both because I have personally a great deal of experience and a large toolkit of horror stories, but also because it is an important cornerstone of our society both at large and to each person individually.

Footnotes:

1

A language notoriously difficult to translate from or to.

2

225 million years.

3

I'm learning how to do foreshadowing.

4

by that I mean countries

5

I object to calling programmers and software engineers developers, but can concede to the usage, if it describes ever profession involved in making a game.

Author: Aleksandr Petrosyan

Email: ap886@cantab.ac.uk

Created: 2025-01-20 Mon 00:07